The heroes are coming. Your job is to make sure the dungeon is ready for them.
In Vorunel, every defence begins with a plan. Gold is limited, monsters require upkeep and every trap has a cost. Place rooms, shape routes and decide where each part of your defence will have the greatest effect.
A treasure chamber can lure greedy adventurers away from the Heart, but some heroes may disable the traps that protect it. One clever placement can strengthen the entire layout, while one weak section can open a path through your dungeon.
When the raid begins, your design is put to the test in real time. Pause to inspect the action or increase the speed as the invading party chooses routes, disables hazards and fights through your creatures.
The result of each raid becomes part of the next plan. See where your defence failed, which monsters were overwhelmed and where the heroes behaved differently than expected. Then rebuild, reposition and prepare for another attempt.
Endless Siege replaces fixed encounters with escalating waves and changing party compositions. As new threats appear, successful layouts must continue to evolve.
You are not simply defending a dungeon. You are designing a system, watching it fail and making it stronger.